This, in turn, has given new life to the debate about the role of media violence — particularly, violent video games — on real-world aggression. Understanding The Numbers We all know the guy who plays Call of Duty eight hours a day, then goes home to a world of puppies and rainbows. Violent criminals may well choose violent games, but tens of millions of gamers play those games every week, and the vast majority are law-abiding, normal citizens.
Trump blames video games, movies for violence This detail led many to worry that violent video games may be negatively affecting their own children. What is the truth? Read More Both the American Psychological Association and the American Academy of Pediatrics take a firm stance against children and teens playing violent video games.
The titles seem to say it all: The American Psychological Association observed in an August policy statement that research demonstrated a link "between violent video game use and both increases in aggressive behavior Video games, the academy noted, "should not use human or other living targets or award points for killing, because this teaches children to associate pleasure and success with their ability to cause pain and suffering to others.
These clear, no-nonsense arguments appeal to many parents. However, they may not represent the views of the entire field. Some social scientists have come up with more unexpected results. Whitney DeCamp, an associate professor of sociology at Western Michigan University, says the evidence points to either no relationship between playing video games and violent behavior or an "insignificant" link between the two.
Screen violence -- real and fictional -- harmful for kids, experts say Sure, he said, some studies have revealed a connection between kids playing violent video games and violent behavior.
But there is a problem with "looking at those two things in a vacuum": Kids who like to play brutal video games may have a predisposition toward aggression, he said. The real question, he said: Does playing violent games cause a person to act violently?
In his own studyhe examined that question using data from the Delaware School Survey, which included responses from 6, eighth-graders. Among the questions, students were asked whether they had played violent video games in the past year. DeCamp factored out the propensity to play violent video games due to a natural attraction to brutality along with other factors, such as gender and family relations.
He discovered that playing video games, no matter how bloody, did not predict violent behavior.
Christopher Ferguson, associate professor and co-chairman of the Department of Psychology at Stetson University, supports this view. In fact, he goes so far as to suggest that violent video games may help reduce societal violence rather than increase it.
He added that newer studies "with better methods" have typically failed to find much evidence of a connection between brutal games and even minor aggressive acts, let alone violence. Persuasive evidence comes from an economic study published in Februarywhich looked at violent criminal offenses in the weeks after the release of popular video games.
Tracking both sales and crime rates, the authors discovered that general societal violence decreased in the weeks after the appearance of a new edition of a popular title. Obviously, this does not rule out longer-term effects, the authors admit.
Still, they make a bid for the games offering "cathartic" effects, allowing players to safely release their aggression.
While the debate rages on, Ferguson believes the tide has turned against linking video games to violence. When asked about the teen shooter in Munich, DeCamp said, "we need to take a lot of caution before we place the blame on any one particular thing.
Both the psychological association and the American Academy of Pediatrics suggest that parents take an active interest in and monitor the games played by their children.
“The research demonstrates a consistent relation between violent video game use and increases in aggressive behavior, aggressive cognitions and aggressive affect, and decreases in prosocial behavior, empathy and sensitivity to aggression,” says the report of the APA Task Force on Violent Media. Psychologists have confirmed that playing violent video games is linked to aggressive and callous behaviour. A review of almost a decade of studies found that exposure to violent video games was a. TUESDAY, Aug. 18, (HealthDay News) -- There is a link between violent video games and higher levels of aggression in players, according to a new report from a leading group of psychologists.
This simple bit of practical advice -- and not an all-out prohibition -- may be the best solution.TUESDAY, Aug. 18, (HealthDay News) -- There is a link between violent video games and higher levels of aggression in players, according to a new report from a leading group of psychologists.
“Scientists have investigated the use of violent video games for more than two decades but to date, there is very limited research addressing whether violent video games cause people to commit acts of criminal violence,” said Mark Appelbaum, PhD, task force chair.
it is the accumulation of risk factors that tends to lead to aggressive. Violent Video Games & Aggressive Behaviors. Kids have grown up with access to cell phones, computers, iPads, and—all too often—violent video games.
and games are excellent teachers. Violent content in video games can lead people to behave more aggressively. Prosocial content, in contrast, can lead people to behave in a more. "Scientists have investigated the use of violent video games for more than two decades but to date, there is very limited research addressing whether violent video games cause people to commit Founded: Sep 18, For some people, and I have no research or anything to show this, it probably does cause them to become more aggressive if they play violent video games, but, from experience, the majority doesn't.
Violent video games are linked to more aggressive behaviors among players, according to a new review of research from the American Psychological Association (APA).